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Gamification Engine

Points, streaks, leaderboards — turned on as much as you want.

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Done well, gamification turns learning from a checkbox into a habit. Done badly, it turns it into a grind. BenchStep's gamification engine is configurable: enable points and streaks for sales onboarding where competition motivates, leave them off for sensitivity training where competition would actively harm the goal.

What it does for you

Concrete outcomes from this capability — not the marketing version.

Per-course gamification

Turn points, badges, and streaks on or off per course. Not every learning context needs the same game layer.

Configurable point rules

Award points for lesson completion, assessment performance, streak maintenance, or custom triggers.

Leaderboards with privacy controls

Choose org-wide, team-only, or anonymous leaderboards. Some cultures love them; some find them counterproductive.

Achievements as milestones

One-time achievements mark meaningful progress without devolving into "earn 17 points for logging in."

Going deeper

Gamification works when it reinforces what the learner already wants to do. Streaks help when the learner is genuinely trying to build a habit. Leaderboards motivate when the cohort is in sales or competitive performance roles. Outside those contexts, the same mechanics can backfire.

The engine is built around that nuance. Default configuration is conservative — no streaks, no leaderboards, no points until you turn them on. The admin chooses where and how aggressively gamification appears.

Related features

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